In terms of "other terrain", it should be prioritized in this order Other terrain with high value trade goods/COT/coastal.Grassland without cloth/COT/coastal and low value trade goods.Grassland without cloth/COT/coastal but high value trade goods. Obviously, if you're short on farmland, grassland is the second best choice. Remove encourage development edict when your monarch points are low and replace with Protect Trade (if profitable) or Advancement Effort (if waiting on an institution). If you have extra monarch points (likely after the War of the Roses for England), use the encourage development edict on those provinces, then sort by income/manpower increase in the dev interface. Marketplaces go on COTs and estuaries, but every farmland province gets a barracks, church, and workshop, regardless of starting dev or trade good. Cloth provinces on grassland should also get buildings early and coastal/COTs/capitals should also get priority. Accepted/primary culture is also important, although you can simply spend diplo points to get a culture accepted as needed later ( do this as early as possible). I have found the best approach is to use terrain, rather than starting development. So where should we build our first buildings? Early game money should be spent on embracing the renaissance, choosing a naval doctrine (these are cheap at the start and only get more expensive as the game progresses) and building any land/naval units you might need early game before constructing buildings. In most runs, I've found that you're more likely to have money for buildings before you have excess monarch points for development. Higher potential provinces get neglected and end up missing building slots because of their low 1444 development. If the player builds churches, barracks and workshop according to the income gain indicated in the building interface, a few provinces will end up getting the best yields in the development interface-even though these are not necessarily good provinces to develop. England, for example (excluding French provinces in this case), starts with very few provinces with 10 or more development. At the start of the game, this is not necessarily the best approach. Many players sort provinces by income increase when constructing buildings and sort by tax/production/manpower increase when developing. So my tests are based around these principals:ġ) it's better to use monarch points to increase dev in provinces that have buildingsĢ) it's better to build buildings in provinces that are high dev and especially that you are planning to develop. I haven't crunched any numbers for these tests so this is partly guesswork, and I welcome any corrections. There are plenty of posts about years to return on investment for buildings, which are certainly useful, but none that I have seen put buildings in relation to development, which increases over the course of the game. So I've been experimenting with different strategies for buildings, playing as England, one of the richest countries with a variety of goods and terrain at the 1444 start.įor the sake of simplifying the experiment and focusing primarily on development and buildings, I sold/returned all the French provinces except Calais and diplo annexed Ireland and Scotland by admin tech 10.
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